Follow along with the video below to see how to install our site as a web app on your home screen.
Anmerkung: this_feature_currently_requires_accessing_site_using_safari
Es war wirklich nicht viel.Oder waren das nur ein paar MB dass ich es nicht mitbekommen hab
Kann seit letztem NVIDIA Update kein gsync mehr im Randlos Modus nutzen. Hat das noch jemand. Außerdem gingen bei mir die fps irgendwie auf unter 100 teilweise.
5800x3D Traktate war eigtl ok. Aber CPU zeigte 80fps und Karte 200
can confirm, schmeckt sehr gutWenn ihr Assault und gern CQ spielt - dieser Build ist so unglaublich schmakofatz
Ich brauche noch den Laser da ich viel voll reingehe und das Hipfire brauche.Wenn ihr Assault und gern CQ spielt - dieser Build ist so unglaublich schmakofatz
Anhang anzeigen 1149485
Also gestern hatte unser Trupp damit noch ne gute ZeitHaben die das mit dem Rangefinder auf dem Abzug schon fixed?
leider nicht. ich habe das einfach mit der zweiten freischaltung gemacht. so hab ich 2 unterschiedliche m4 builds.gibts eine Möglichkeit verschiedene Builds der gleichen Gun zu speichern?
Aber die werden doch erst irgendwann erst freigeschaltet beim leveln oder?doch man kann sich 3 versch. loadouts machen je klasse, buttons sind links unten. kann grad kein screen machen :>
Hello everyone,
It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.
Progression and XP Adjustments
We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.
As initial steps, we are working on the following changes to progression and how it feels as you play:
Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon.
- The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively.
- The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
- Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.
- The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively.
- While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.
Regarding Community Experiences
Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.
The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.
We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences.
Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.
Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.
More Updates Incoming
We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.
We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.
This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.
//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
leider nicht. ich habe das einfach mit der zweiten freischaltung gemacht. so hab ich 2 unterschiedliche m4 builds.
...
sorry, vergessen licht an zu machen![]()
Teils Teils.@LDNV wo drüber bzw. machst du immer die Screenshots? Irgendwie will das bei mir nie.
-> Bringt das was für mehr Sitchbarkeit der Gegner, gerade in diesen dunklen indoor Ecken, oder rein aus Performance Gründen?
"worldrender.lighttilecspathenable 0" ist eher nachteilig, da dadurch die dynamische Beleuchtung abgeschaltet wird.Bringt das was für mehr Sitchbarkeit der Gegner, gerade in diesen dunklen indoor Ecken