tantekäthe84
Neuling
Thread Starter
- Mitglied seit
- 23.07.2007
- Beiträge
- 1
Hallo Leute,
brauche Hilfe:mein Rechner hängt sich bei Guild Wars oft auf. Hab System neuinstalliert, neueste Treiber drauf
Quake 4 zb. läuft astrein, habe aber immer noch
Probleme mit Guildwars
Kann mir jemand sagen was es mit folgendem Dump-Report auf sich hat? Wär echt toll wenn jemand
dazu in der Lage wär
Mein schon etwas angestaubter Rechner:
WIN2K@ Asrock KS78XE
XP 3200 @ 2.2 GHz (Barton) also net übertaktet
512 MB Ram Twinmos PC 3200 CL 2.5
Hitachi Deskstar 7K160 160GB
VGA AGP XFX 7600 GT 256 MB
Audigy 2 ZS
Bequiet 350 W
Microsoft (R) Windows Debugger Version 6.6.0007.5
Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [C:\WINNT\Minidump\Mini072307-02.dmp]
Mini Kernel Dump File: Only registers and stack trace are available
Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path. *
* Use .symfix to have the debugger choose a symbol path. *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is:
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
Unable to load image ntoskrnl.exe, Win32 error 2
*** WARNING: Unable to verify timestamp for ntoskrnl.exe
*** ERROR: Module load completed but symbols could not be loaded for ntoskrnl.exe
Windows 2000 Kernel Version 2195 (Service Pack 4) UP Free x86 compatible
Kernel base = 0x80400000 PsLoadedModuleList = 0x80481580
Debug session time: Mon Jul 23 20:43:00.593 2007 (GMT+2)
System Uptime: not available
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************
Bugcheck code 0000001E
Arguments c0000005 bcf68058 00000001 0000013c
ChildEBP RetAddr Args to Child
WARNING: Stack unwind information not available. Following frames may be wrong.
bbe016e4 00000000 c0000005 bcf68058 00000001 nt+0x2eee8
WaitForEvent failed
brauche Hilfe:mein Rechner hängt sich bei Guild Wars oft auf. Hab System neuinstalliert, neueste Treiber drauf
Quake 4 zb. läuft astrein, habe aber immer noch
Probleme mit Guildwars
Kann mir jemand sagen was es mit folgendem Dump-Report auf sich hat? Wär echt toll wenn jemand
dazu in der Lage wär
Mein schon etwas angestaubter Rechner:
WIN2K@ Asrock KS78XE
XP 3200 @ 2.2 GHz (Barton) also net übertaktet
512 MB Ram Twinmos PC 3200 CL 2.5
Hitachi Deskstar 7K160 160GB
VGA AGP XFX 7600 GT 256 MB
Audigy 2 ZS
Bequiet 350 W
Microsoft (R) Windows Debugger Version 6.6.0007.5
Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [C:\WINNT\Minidump\Mini072307-02.dmp]
Mini Kernel Dump File: Only registers and stack trace are available
Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path. *
* Use .symfix to have the debugger choose a symbol path. *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is:
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
Unable to load image ntoskrnl.exe, Win32 error 2
*** WARNING: Unable to verify timestamp for ntoskrnl.exe
*** ERROR: Module load completed but symbols could not be loaded for ntoskrnl.exe
Windows 2000 Kernel Version 2195 (Service Pack 4) UP Free x86 compatible
Kernel base = 0x80400000 PsLoadedModuleList = 0x80481580
Debug session time: Mon Jul 23 20:43:00.593 2007 (GMT+2)
System Uptime: not available
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************
Bugcheck code 0000001E
Arguments c0000005 bcf68058 00000001 0000013c
ChildEBP RetAddr Args to Child
WARNING: Stack unwind information not available. Following frames may be wrong.
bbe016e4 00000000 c0000005 bcf68058 00000001 nt+0x2eee8
WaitForEvent failed