[Sammelthread] Marathon

Ich finde es ja super, dass die mit solchen "Games" so richtig auf die Schnauze fallen.

Schade für die Devs, welche so einen Shit auch noch programmieren müssen.
 
Wenn Du diese Anzeige nicht sehen willst, registriere Dich und/oder logge Dich ein.
Die glauben einfach daran, dass von 10 200Mio $ Service-Games, eines das nächste Fortnite wird und dann 10, 20 oder 30 Mrd. einspielen könnte.

Da wird Roulette mit tausenden Entwicklern gespielt...
 
zumal du die leute auch erstmal von den etablierten spielen wegkriegen musst

das hat schon zu WoW zeiten nicht funktioniert. kein spiel egal wie krass es als "WoW Killer" gehyped wurde, hat es geschafft.

WoW hat sich nur durch sich selbst und die zeit etwas besiegt weil die leute die damals damit angefangen haben nun älter geworden sind und MMORPGs nicht mehr das Ding sind.
 
Mit Tarkov und Hunt gibt es halt schon zwei Extractionshooter. Da rein zu kommen als Neuling ist sehr schwer.

Ebenso wie die ganzen neuen Taktikshooter gegen CS2, Siege und Valorant ankämpfen müssen.
 
Erinnert mich an diese Liste die in letzter Zeit mal rumging:

1748249617265.png


Nummer #10 ist jetzt wohl "teamLFG".
 
Das Spiel wurde verschoben:

Angekündigte Änderungen:
Some of our immediate focus areas will be:
  • Upping the Survival Game
    • More challenging and engaging AI encounters
    • More rewarding runs, with new types of loot and dynamic events
    • Making combat more tense and strategic
  • Doubling down on the Marathon Universe
    • Increased visual fidelity
    • More narrative and environmental storytelling to discover and interact with
    • A darker tone that delivers on the themes of the original trilogy
  • Adding more social experiences
    • A better player experience for solo/duos
    • Prox chat, so social stories can come to life

Ein neues VÖ-Datum gibt es dann irgendwann im (Spät-)Herbst.
 
wird halt umgebaut werden müssen wegen dem diebstahl des artstyles

wird aber keiner zocken.
 
Moment …

Bungie hat keinen "Stil" geklaut (das geht schonmal nicht; den Stil "graphic realism" gibt's nämlich schon deutlich länger), sondern explizit eine Vielzahl an Werken/Arbeiten eines Künstlers.

Das "Korrigieren" (suchen und entfernen aller gestohlenen Werke etc.) dieses Diebstahls ist das Eine.

Die oben erwähnten Änderungen kommen ja noch zusätzlich hinzu.
 
 
Es sieht schon cool aus das Setting. Vielleicht wird es ja doch noch was.
 
 


40,- für die Standard-Edition.
60,- für die Deluxe-Edition.
 
Zuletzt bearbeitet:
 

 
Gab ein Event in China:

Thread #1: https://www.reddit.com/r/Marathon/s/hQAEpWntBn
  • First hands on event outside of NA, indicating Bungie's emphasis on the Chinese community.
  • Blown away most by the expanded worldbuilding/narrative. The tutorial & faction intros give clear origins and motivations. Players can even discover the will of Dr. Strauss, a key-figure who connects many narrative threads from the original Marathon games.
  • Personal impressions are that the PvE is extremely challenging. AI is constantly calling in reinforcements as time goes on so there is no "clearing the map". Environmental hazards like poison gas vents, perimeter turrets and landmines everywhere as well.
  • Meds/shields are expensive to buy from vendors that by the end of the play session, the reviewer could not even afford them unless he sold all of his buffs
  • Early combat or PvP is almost guaranteed to be a net loss, expects the high-risk exploration experience to push players to focus on missions to upgrade base stats. Expects there to be little to no player co-operation, calling every enemy player a loot pinata
  • As for objective improvements since alpha, UI seen a massive overhaul but still finds the UI logic a bit awkward
  • In-game visuals also seen a massive upgrade, environments giving off a much darker and mysterious tone comparing it to Pathways into Darkness and the original Marathon trilogy
  • Skill distribution across all classes is fairly balanced allowing for flexible team compositions (multiple Shells have movement abilities). Cosmetic shop and battle pass were unavailable at the event but each runner has six base appearances tied to each faction
  • 28 guns and each has 2 or more skins with some even altering the weapon model. Each gun has one charm slot and three sticker lots which player can unlock by completing challenges
Bilibili: https://www.bilibili.com/video/BV1JCcPzYEov/
Youtube: https://www.youtube.com/watch?v=Ld6VPndX1jQ&t

Thread #2: https://www.reddit.com/r/Marathon/s/zLG1OeTwJV
  • Event was in Shangai in early Feb, first Bungie event outside of NA
  • Demo was fully localized, featuring polished & natural Chinese text and VA. Marathon may become one of the first SIE first party games with full Chinese VA
  • Reviewer’s personal impressions are that the game does not encourage prolonged fights for both PvE and PvP
  • Gunplay is top-notch and compares the aim-assist to Destiny 2 with each gun having defined AA values
  • PvP gunfire will attract distant AI transforming them into “world police” to eliminate both sides in one sweep.
  • PvE robots are not cannon fodder, they have defined roles with some turning invisible for ambushes, some deploying shields and some focusing on melee
  • Boss robots function as tactical hubs giving real-time orders and co-ordinating flanks against players or sending mobs to camp downed players.
  • AI has improved since the alpha, they are not “omniscient radios” anymore that respond instantly to every sound and reinforcements are no longer endless waves. The pressure remains formidable but players have breathing room.
  • Ammo was extremely scarce and the AI robots rarely dropped ammo and the supply crated yielded very little, leading to early extractions after just 1-2 engagements
  • Loot distribution felt extremely incosistent, with some POIs having virtually nothing to loot which sucked as the PvE fights already depleted ammo/meds.
  • The visual/art style makes certain weapon attachment icons extremely abstract making it hard to quickly identify them in high-pressure situations. This can waste precious seconds or even get your loot stolen.
  • The reviewer was “hoarder-type” player so he was just looting in the shadows solo and wondered “why even fight”
  • Personal impressions of the reviewer shifted from mild indifference to genuine anticipation
  • Interview with Joe Ziegler confirmed that each season is 3 months (12 weeks long)
  • Development dreams and even player expectations (PvE only mode?) will be saved for the future
  • No safe pocket system at launch, may consider it in future seasons based on player feedback
  • No aggression-based matchmaking like Arc Raiders
  • Larger maps will support up to 18 players (6 squads) and smaller maps will support 12 (4 squads)
Source 1: https://www.ali213.net/news/html/2026-2/998177_2.html
Source 2: https://nga.178.com/read.php?tid=46168659&forder_by=postdatedesc&rand=230
Source 3: https://www.a9vg.com/article/240026
 
Zuletzt bearbeitet:
Muss sagen nach der Verschiebung und Neuausrichtung gefällt mir das Spiel eigentlich. Mal sehen ob es mich catchen kann, was Arc Raiders leider nicht geschafft hat.
 
Server Slam

Marathon’s Server Slam, our open preview weekend*, runs from February 26 at 10 AM PT to March 2 at 10 AM PT.
  • Complete your first mission: Unlock the Standard Arrival Cache
    • Standard implants (6x)
    • Standard Runner shell cores (4x)
    • Standard weapon chip mods (6x)
    • Weapons: Overrun and Hardline
  • Reach Runner Level 10: Unlock the Enhanced Arrival Cache (Green)
    • Enhanced implants (6x)
    • Enhanced Runner shell cores (2x for each shell, 12x total)
    • Enhanced weapon chip mods (4x)
    • Weapons: Enhanced Magnum and Enhanced Hardline
  • Reach Runner Level 30: Unlock the Deluxe Arrival Cache (Blue)
    • Deluxe and Enhanced implants (3x each, 6x total)
    • Deluxe and Enhanced Runner shell cores (1x each for each shell, 12x total)
    • Deluxe and Enhanced weapon chip mods (2x each, 4x total)
    • Weapons: Deluxe Magnum and Enhanced Volley Rifle
    • Backpack: Deluxe Base Backpack
The Server Slam is a slice of Marathon’s gameplay. Enough to get comfortable, not enough to see everything.

You’ll be able to:
  • Infil into two zones:
    • Perimeter, an edge-site expansion on the colony's outskirts
    • Dire Marsh, the colony’s agricultural research hub
  • Take on the early contracts for five factions: CyberAcme, NuCaloric, Traxus, MIDA, and Arachne
    • Progress though the early faction levels and progression trees for each faction
  • Try out five of the six Runner shells that will be available at launch, plus our scavenger experience Rook
  • Play as a crew, solo Runner, form uneasy alliances with proximity chat, and more

Release

Launch and Season 1 will bring additional maps, factions, contracts, gear and more, including:
  • Two more zones
    • Outpost, set in the middle of a thriving UESC military installation
    • Cryo Archive, an end-game zone aboard the derelict UESC Marathon (unlocks during Season 1)
  • Thief, the sixth Runner shell
  • Full progression for all six factions, including additional contracts, deeper upgrade trees, and the addition of the sixth faction Sekiguchi Genetics
  • Ranked mode (unlocks during Season 1)
  • Other secrets and surprises...


Quelle: https://www.bungie.net/7/en/News/Article/marathon-server-slam
 
Zuletzt bearbeitet:
Mit Tarkov und Hunt gibt es halt schon zwei Extractionshooter. Da rein zu kommen als Neuling ist sehr schwer.
ja gut, das hat aber Arc nicht daran gehindert, ein massiver Erfolg zu werden.
es geht eigentlich nur darum, ob das Spiel gut ist.

Marathon sieht aus als könnte es Spaß machen. Sagt mir optisch nicht sofort zu, aber sieht immerhin originell aus und gameplay mehr arcade-lastic und sci-fi, was mir gefällt.
aber irgendwie hab ich schon recht viel negatives gelesen
 
Tarkov und Hunt :ROFLMAO:
2 Uralt Games die wirklich nur noch die alten Hasen spielen. Sieht man ja auch an den Spielerzahlen.
Optisch spricht mich Marathon extrem an. Ich mag dieses Sci-Fi Weltraum Genre.
 
Der Beitrag von mir war nun auch 9 Monate alt 👍
 
 
 
Zuletzt bearbeitet:
Destiny & Apex auf LSD, sieht schon irgendwie cool aus, aber das Game ist einfach viel zu spät dran.
hätte was werden können, aber der Markt ist gesättigt.
 

 

Overview​

Before we get too deep into the weeds, here’s an overview of how we’re protecting your experience:
  • Marathon dedicated servers are fully authoritative on key combat and looting actions, providing a layer of protection against cheating.
  • New networking systems allow your movement and actions to feel responsive while the server carefully tracks each bullet to its target even with high packet loss.
  • Fog of War limits the regions of a map that individual player clients have knowledge of, limiting the effectiveness of “wall hacks,” “ESP cheats,” and “loot revealers.”
  • We’ve rebuilt our game security stack from the ground up for Marathon, in addition to our extra layer of security provided by BattlEye.
  • If you lose connection mid-run, you can reconnect and continue playing the run.
  • If connection recovery fails due to an issue with Bungie’s server or network infrastructure, we will attempt to return the starting gear to all impacted players.
  • Anyone found to be cheating will be permabanned from playing Marathon forever, no second chances.
  • Product security is never fully solved and we’ll continue to invest in our game security systems.
Would you like to know more? Keep reading for more details.

Dedicated Server Networking​

In Marathon, the dedicated server is fully authoritative over movement, shooting, actions, and inventory.

This new server authority model means that invalid client actions will be rejected without impacting other players’ experiences. This protects the gameplay experience against exploits such as teleporting, unlimited ammo, or damage manipulation.

We paired this model with new systems for client-side prediction and rewind. This allows your movements and actions to feel immediate and responsive in the moment, but the server can correct your view of the world to match what actually happened if it needs to.

Our new high-performance networking model includes server-side adjudication of every hit with per-shot tracking and redundant transmission to reduce the effect of packet loss and ensure that every bullet lands. The dedicated server performs aim compensation with rewind on every shot individually. This allows you to hit shots reliably on enemy players, even when they are moving rapidly in and out of cover, while you are compensating for bullet travel time. It also means that players with a good Internet connection can’t be shot behind cover.

Lastly, we’ve invested in a global network of datacenters to strive to provide players a network experience that is low-latency and responsive for most players worldwide.

Fog of War​

The Marathon Fog of War system runs on the game server to limit the regions of a map that players have knowledge of, based on what they should be able to sense in their surroundings.

This helps keep gameplay secure from exploits that reveal the location of items or the contents of containers. It also helps keep your position hidden from other players’ clients, reducing the effectiveness of “wall hacks” or “ESP cheats.”

Client Security​

In addition to the server-side security measures listed above, we’ve invested in several client-side security upgrades. We use a combination of third-party game security software plus additional proprietary security layers, many of which are new for Marathon. Our security includes both user-mode and kernel-mode components.

Game security is a never-ending arms war with bad actors. This means sharing details about methodologies for protecting our games can inform those bad actors how to defeat them. With that in mind, we hope this high-level snapshot gives you an idea of how we are addressing client security.

Analytics & Detections​

Our servers are constantly collecting data on everything a player is doing. This telemetry is then run through our backend analysis system to look for unusual gameplay patterns and anomalies. Our security analysts are working hard to ensure a level playing field across all supported client platforms and input devices. So even if you see something suspect slip through in the moment, we may catch them later after a deeper dive in the data and issue a ban accordingly.

Connection Recovery​

When you are in the middle of a high-stakes run, losing your network connection can lead to a life-or-death situation. If you crash or get disconnected, your shell will remain in the game world and can be protected by your crew. Restart your network connection if needed and launch back into the game to reconnect to your shell and complete your run.

In the event that an error occurs with Bungie’s server or network infrastructure, connection recovery may not be possible. We will attempt to ensure that any players affected by a server error will have their starting gear returned to them. Note: Gear refund only applies to a subset of server error conditions and will not cover gameplay losses due to Internet connectivity or client-side problems.

Economic Security​

Over time you may fill your vault with weapons, gear, and anything else of value you acquire on Tau Ceti IV. We take your investment of time seriously. We will strive to keep your progress safe and protected from item duplication or other economic cheats.

Our Commitment to Ongoing Service​

Networking and security will be an ongoing conversation with the Marathon community. We are committed to making your experiences on Tau Ceti IV fun, engaging, and fair. We will be continuously monitoring the live game and will make frequent updates and investments to our network technologies and security measures.

We are taking a strong stance against cheating and anyone found to be cheating or developing cheats will be permanently banned from playing Marathon forever, no second chances. That said, no system is perfect so we will have an appeals system to monitor for any issues in detection.

Quelle: https://www.bungie.net/7/en/News/Article/marathonsecurity
 
 
Hardwareluxx setzt keine externen Werbe- und Tracking-Cookies ein. Auf unserer Webseite finden Sie nur noch Cookies nach berechtigtem Interesse (Art. 6 Abs. 1 Satz 1 lit. f DSGVO) oder eigene funktionelle Cookies. Durch die Nutzung unserer Webseite erklären Sie sich damit einverstanden, dass wir diese Cookies setzen. Mehr Informationen und Möglichkeiten zur Einstellung unserer Cookies finden Sie in unserer Datenschutzerklärung.


Zurück
Oben Unten refresh