ja hab ich:
http://www.forumdeluxx.de/forum/showthread.php?t=550101
Das Problem hab ich bei Cryostasis TechDemo, und bei ATI Tech DEMO Whiteout sonnst gehts.
Mal dei Konfigs von den 2 sachen:
Cryostasis:
//=================== audio settings =====================
@audio_driver = 2
@audio_volume = 226
@audio_volume_music = 64
@audio_reverb = 1
@r.subtitles = 0
@audio_subtitles = 1
//=================== physics settings ===================
@p.hardware = 1
//=================== video settings =====================
@v.gamma = 32
@v.sx = 1920
@v.sy = 1200
@r.sky = 1
@r.softshadows = 0
@r.motionblur = 1
@r.cameramotionblur = 1
@r.diffusemap = 0
@r.normalmap = 0
@r.specularmap = 0
@r.waterreflection = 1
@r.waterenvreflection = 0
@r.view = 40
@render_vfx = 0
@r.viewkoef = 1.000000
@hitfx_lifetime = 18
@r.shadermodel = 4
@r.anisotropic = 16
@r.antialiasing = 0
@r.vsync = 0
@r.fur = 0
@r.postglow = 1
@r.caustic = 1
@r.aspectratio = 1.600000
//=================== controls ===========================
@controls.forward = 17
@controls.backward = 31
@controls.sleft = 30
@controls.sright = 32
@controls.turnleft = 0
@controls.turnright = 0
@controls.jump = 57
@controls.run = 16
@controls.switchrun = 58
@controls.fire = 145
@controls.reload = 19
@controls.wnext = 149
@controls.wprev = 148
@controls.zoom = 0
@controls.zoomin = 0
@controls.zoomout = 0
@controls.zoom_as_use = 1
@controls.lastused = 45
@controls.light = 18
@controls.qsave = 60
@controls.qload = 61
@controls.use = 146
@controls.crouch = 56
@controls.pause = 0
@controls.screenshot = 86
@controls.weapon0 = 2
@controls.weapon1 = 3
@controls.weapon2 = 4
@controls.weapon3 = 5
@controls.weapon4 = 6
@controls.weapon5 = 7
@controls.weapon6 = 8
@controls.weapon7 = 9
@controls.weapon8 = 10
@controls.weapon9 = 11
@c.mousespeed = 1.200000
@c.mousereverse = 0
@c.joystickdeadzone = 12.000000
//=================== game settings ======================
@auto_weapon_switch = 1
ATI Tech DEMO Whiteout:
// Sushi engine configuration file
demoName = "Ruby: Whiteout"
demoVersion = "1.0"
// Optimizes the demo for rendering with multiple GPUs. This doesn't enable
// CrossFire, it merely configures the demo for when CrossFire is being used.
// Set this to 1 by default (for single GPU rendering).
GPUCount = 2
display.multiSampleTaps = 4
display.numBackBuffers = 2
display.waitForVSync = true
display.fullScreen = true
display.monitorRefreshRate = 60
display.windowWidth = 1920
display.windowHeight = 1200
display.screenAspectRatio = 16 / 9
// By default, the demo will find a suitable display mode. You can override it using these settings.
// Setting an insanely high resolution here can easily exhaust the available video memory and cause texture swapping to
// CPU memory, which severely hurts performance. It's usually enough to set windowWidth and windowHeight, the screenAspectRatio
// will be auto-detected if you're using a desktop resolution native to your display.
// display.windowWidth = 1280
// display.windowHeight = 720
// display.screenAspectRatio = 16 / 9
LG