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BinniBanni schrieb:denkt ihr man kann das game mit einer X1800XT 512Mb auf höchsten einstellungen @ 1280x1024, HDR+AA+AF (8xAA; 8xAF) flüssig (>30fps) spielen?
Gurkengraeber schrieb:Woher zum Himmel habt ihr denn schon die Vollversion? Will auch!![]()



SPL schrieb:Vollversion hat Koop-Modus..
Die Engine des Spiels ist echt ekelhaft.. P4 2.8 NW @ 3.4, 1GB DDR, 7800GS, frisches XPpro... 1024x768, alle Details mittel... kann man einigermaßen spielen, aber es reißt mich nicht vom Hocker... Eigentlich bin ich SCHWEINESAUER, daß es optisch nicht besser geht...

Now, having talked about the good side of things graphically, let's talk about the bad - And, for me, it's a pretty big, sticking out like a sore thumb bad point. You may be wondering, if you've opened up the full version of any of the screenshots shown above, why they are all so massive (2048x1536 to be precise). Well, in part, it's because I'm a generous guy. In part, it's because I like making our Webmaster cry. But, mainly, it's because that's the kind of resolution you need to run at for this game to start living up to its potential graphically. "But why?", I hear you ask. The answer is a simple one - This game doesn't support anti-aliasing.
At this point, you're probably nodding, and pointing out that it's something to do with the use of High Dynamic Range, which precludes the use of anti-aliasing on current NVIDIA hardware at least. You'll probably follow that by lambasting the developer for not support ATI's ability to perform HDR and AA at the same time. Then, you'll finish by mentioning ATI's 'Chuck' patch for Oblivion, and express hope that ATI will give this title the same treatment.
The bad news is - You'd be wrong. ATI won't be giving this game the 'Chuck' patch treatment, not out of laziness nor malice, but simply because it won't fix the problem. The issue here isn't the use of High Dynamic Range rendering at all in fact, but rather down to the way the game engine handles lighting. The developers of Advanced Warfighter have decided to utilise deferred shading for their lighting implementation, which has a number of benefits but one rather large caveat - It can't work alongside anti-aliasing. So, I'm afraid if you're a slave to anti-aliasing (as I'm sure many of us are), then you're straight out of luck here. To make things worse, this game doesn't seem to be 'immune' to jaggies like Oblivion often appears to be - The things are everywhere, and they look horrific. The more I played the game, the more I noticed them crawling and showing up everywhere and, quite frankly, it spoiled the title for me. Your only hope is to crack out the most powerful GPU setup you can find, and shoot for some very high resolutions.
Das sind Fragen die ungern beantwortet werden..der Feind hört mit. *g*
Ohne jemandem was unterstellen zu wollen, aber ist doch klar woher man Spiele schon vor dem release bekommt...
ich weiß genau an was du gedacht hast....habs auch :P
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Gurkengraeber schrieb:Also ich finde spielerisch ist es perfekt. Genau wie der erste Teil damals, und das ist das Gute daran. Endlich wieder einen Taktikshooter mit einer langsamen Pace, so wie man es von der Rainbow 6 Serie gewohnt war.
So fehlen mir einfach die einzelnen Vorgehensarten "Recon, Assault etc.". Es nervt einfach wenn ich ständig "Hold" drücken muss, weil sonst einer meiner Ghosts um die Ecke geht und genau ins feindliche Feuer tritt. Die gegnerische KI ist auch einfach noch nicht perfekt. Ich erschieße einen und ein anderer Typ der 2m daneben steht reagiert gar nicht darauf. Komisch finde ich das man ne MP5 und ne Primärwaffe tragen kann. Bei R6 war die MP5 auch immer Primärwaffe.