Sniper-Geballer von der Stange: Sniper Elite Resistance angespielt

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Dieses Jahr feiert das Franchise rund um Sniper Elite schon sein 20-jähriges Jubiläum. Im Oktober 2005 erschien der erste Teil der Reihe. Entwickler Rebellion hat nun am 30. Januar 2025 den mittlerweile sechsten Teil der Hauptreihe veröffentlicht.
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Wenns funktioniert wozu dann was ändern schade ist nur das die Grafik 1 zu1 dem se5 entspricht
Läuft rund sieht gut aus und überfordert nicht die cpu
 
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Snipers,
Patch 1.05 has arrived and includes a number of fixes that include a resolve for mouse and keyboard issues that caused FPS issues, a fix for the poison cup on Lock, Stock and Barrels and various collision issues within the campaign maps. A massive thank you to everyone in the community who were incredibly patient and submitted bug reports to the team. Please continue below for a full list of fixes in the patch.
Included in the update are 3 free maps for multiplayer sharpshooters:
  • New Multiplayer Map – No Cross – Alpine Gorge
  • SE5 Survival Map – Pest Control
  • SE5 Deathmatch Map – Alpine Resort

General Bug Fixing​

  • On PC, mouse and keyboard settings affecting performance & FPS issues have been resolved. This was commonly reported during Kill Cams.
  • Issue with the player spawning with a low number if bullets resolved
  • Weapon unlock issues resolved for the K98
  • Fixed weapon visual issues for M1935 and M1911
  • Improvements to the quality of the localisation
  • Fixed an issue with the inventory which resolved:
  • Key items were unusable after picking up
  • Pickups were sometimes registering as the wrong item type
  • Harry’s Contextual Dialogue has been reduced to make him less chatty.
  • Does not affect mission specific dialog
  • Medal and achievement bug fixes including “Pistol Perfectionist” and incorrect labelling on Assault on Fort Rouge
  • Fixed an issue in which players were not able to pick up the K98 after being dropped by enemy AI
  • Fixed an issue with some weapons not appearing on the back of certain character skins
  • Various UI improvements (fixing overlapping text)
  • Improvements to game stability on all platforms.

Level Specific Bug Fixes​

Behind Enemy Lines
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an issue with enemies shooting through a wall
  • Removed unnecessary traversal prompts
  • Fixed an issue in which tutorial pop ups were reappearing
  • Visual improvements to cutscenes
  • Water has been improved
Dead Drop
  • Fixed an issue with a window that could not be climbed through
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed various assets that were floating
  • Fixed issue with the Eagle at the top of Fort not breaking
  • Fixed issues with invisible walls blocking throws
  • Fixed a Dialogue Event issue
  • Fixed various texture issues
  • Fixed a number of staircase clipping issues
Sonderzuge Sabotage
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed tagging issues with explosive barrels
  • Fixed an issue with Claude De Ronde leaving the kill area
  • Fixed an issue with enemies shooting through a wall
  • Improved player messaging for “Search for Clues on the Superweapon” objective
  • Fixed various assets that were floating
  • Fixed various texture issues
Collision Course
  • Fixed unclimbable vine
  • Fixed an issue in which if you knocked out the scientist and reloaded the save, the mission would be soft-locked
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various texture issues
  • The visual quality of the water has been improved
Devil’s Cauldron
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed unclimbable net and ladder
  • Fixed an issue with a seam allowing the player to see out of play space
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various texture issues
Assault on Fort Rouge
  • Fixed issue in which NPC’s were spawning on top of each other
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed cover at Fortress Gate
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed missing VFX impact issue
  • Fixed various texture issues
  • Fixed various assets that were floating
  • Lighting was improved in the Abbey
Lock, Stock and Barrels
  • Kill list target challenge – loop added so the player will not time out of the opportunity to poison the cup
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed a floating objective marker
  • Fixed various texture issues
  • Fixed various assets that were floating
  • Minimap switching issues resolved
  • Missing Satchell Charger VFX resolved
End of the Line
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various assets that were floating
  • Fixed various texture issues
  • Fixed an issue with AI being able to unlock the workbench door from an unintended side leaving the padlock floating
All or Nothing
  • Fixed asset clipping
  • Fixed AI scope glint being visible through a building
Lights, Camera, Achtung
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed an issue in which special ammo only provided 1 bullet
  • Fixed various texture issues including an instance of being able to see out of world.
  • Fixed various assets that were floating
  • Fixed an issue with enemies being alerted through walls
  • Fixed an issue with an incorrect key binding prompt

Multiplayer​

General
  • Fixed an issue in which players were able to roll “torpedo” out of a No Cross Maps
  • Fixed an issue in which players could still shoot after being killed in multiplayer modes
No Cross River Front
  • Fixed various asset clipping and texture issues
  • Fixed an issue in which a player would instantly die if they went too close to a door in the basement
  • Fixed the hotel exploit
Deathmatch Rail Yard (Liberte)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Deathmatch Destroyed Town (Fortress)
  • Fixed various asset clipping and texture issues
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Minimap abrupt behaviour fixed
Deathmatch Chateau Grounds (Vineyard)
  • Fixed a collision issue in which the player got stuck near the balcony
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various asset clipping and texture issues
Survival Mark of the Eagle (Terminus)
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Survival Fortress Command (Castle)
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various asset clipping and texture issues
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.
See you on the battlefield!


Habe den Patch jetzt ein paar Tage voll getestet und es gibt viele Verbesserungen die sich auch wirklich bemerkbar machen.
z.B. bin ich bei 2 Missionen durch die Karte gefallen, dieser Punkt wurde behoben.

Bin ein großer Fan dieser Reihe und es macht Spaß nach den ersten Durchgang weiter zu spielen um neu Wege zu erkunden oder um auch mal so leise wie möglich OHNE tödliche Opfer ( außer Sniper und das Missionsziel / teils optional ) vorzugehen. Natürlich ungesehen also immer schön die schlafenden Feinde verstecken.
 
Heute ein neuer Patch erschienen aber bis jetzt keine Patch Notes.
Die Game Version wurde von 1.05 auf 1.06 erhöht.

Der Patch war 8,5 GB groß, also doch schon einige Änderungen, vielleicht auch nur Fehlerbehebung vom ersten Patch da die Version auch von 18.02.2025 stammt.

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Patch Notes - Hotfix


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Zuletzt bearbeitet:
Der letzte DLC ist erschienen, habe schon durchgespielt und das Setting ist sehr gut.
Das Target der Todesliste killt man nicht selber, das erledigt ein Soldat für einem.
Sehr gute Idee wie das verwirklicht wird.


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Snipers,
Allied HQ can confirm the launch of the Mud and Thunder Mission, Weapons and Skin Pack for Sniper Elite: Resistance. Mud and Thunder will redeploy Harry Hawker into the field with a new campaign mission, as well as additional weapons and a weapon skin.
As a means to ensure mission success, all Sniper Elite: Resistance agents have been granted access to the additional Wrath of the Resistance Weapon & Skins Pack for free from today.
Focus your gaze on the latest trailer showcasing the new content here.

A return to action​

A new mission awaits you in the Mud and Thunder Mission, Weapons and Skin pack. A Resistance contact has gone missing following reports that Axis forces have invaded the region. It is now down to you to locate and save the contact to uncover their valuable intel.

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Also included in this pack are the MAS 36, a reliable bolt action rifle which was designed to replace the French Berthier and Lebel rifles, and the Auto-5 shotgun, which was the first mass-produced semi-automatic shotgun on the market. The Auto-5’s mechanism provides a faster rate of fire compared to manually operated shotguns.
Finally, you will also receive the Golden Hex Weapon Skin, which will give your firearms an opulent golden finish.
The Mud and Thunder Mission, Weapons and Skin Pack includes:

  • Mud and Thunder Campaign Mission
  • MAS 36 Rifle
  • Auto-5 Shotgun
  • Golden Hex Weapon Skin

Face the wrath​

The Wrath of the Resistance Weapon and Skins Pack (Free)

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The Wrath of the Resistance Weapon and Skins Pack is free to all snipers. It includes the fully automatic Mod.712 pistol which has an incredible rate of fire, but also makes it hard to control.
Also included are the Marie Chevalier character skin and the Lady of Liberty Skin for Marie. A respected and accomplished member of the Resistance, Marie is tactically skilled in the art of stealth and willing to do whatever it takes to liberate her country from tyranny.
Finally, snipers will also receive the Brushstroke Camo Skin for their weapons. One of the earliest camouflage designs formulated by the British Ministry of Defence as an effective camouflage for British Army Paratroopers, the design is created with wide swathes of colour applied with a large brush.


The pack includes:

  • Marie Chevalier Character Skin
  • Lady of Liberty Character Skin (Marie)
  • Mod.712 Pistol
  • Brushstroke Camo Weapon Skin
The latest Sniper Elite: Resistance update will also add three additional maps to the multiplayer roster: The Gallant Few (Survival), Trident Beachhead (No Cross) and Unwanted Guests (SE5) (Survival).
See you on the battlefield!

 
Is zwar Wayne aber Satz Nummer Zwei würde mich, wenn mich das Spiel auch nur ein bisschen irgendwo am Arsch jucken würde, fett spoilern.
 
wenn mich das Spiel auch nur ein bisschen irgendwo am Arsch jucken würde, fett spoilern.
Na ja wie das gelöst wurde hat mir erst einmal einen Lachflash verpasst, irgendwie aus dem Leben gegriffen.
Glaube einige werden sich da reinversetzen können wenn man richtig besessen von was ist und jemand versucht das wegzunehmen.
Aber mehr wird nicht verraten, sonst macht die Aktion keinen Spaß mehr beim Selberzocken.
 
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