[Sammelthread] Grim Dawn - when Diablo 4 is just too casual

Hallo,

Stimmt, das geht ja auch! :)
Eben! ;)

Sind aber noch keine Komponenten verbaut, und ziehe das an, was so droppt.
Sieht man. ;)

Ist aber ok!

Aber ... kein Relikt?

Cool ist auch, dass man bei Klick auf die Items direkt die Verknüpfung zur Item Datenbank hat.
Allerdings ...

Bockt auf jeden Fall wieder richtig, und freue mich schon auf den Addon-Content!
Der kann was! :fresse: ;)
___

Hab ich irgendwo einen Denkfehler? Soldat mit Pets sollte doch gut funzen oder denk ich falsch? Man tankt den Mob und die Pets zerlegen ihn...
Könnte funktionieren, wie fast alles bei GD!? ;)

Ob man aber genug Schaden aufbauen und auch die Pets stark genug skillen kann, bezweifle ich etwas ...

Da aber "Petmaster" nicht so mein Ding ist, ist dies mal nur meine Meinung.
 
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Habe jetzt Elite auf HC mit dem Necromancer durch... Dadurch, das die Pets jetzt deutlich mehr Chaos/Aetherresi haben, ging der Bossfight sogar besser als auf Veteran.
Bis dahin aber ist Akt5 Ende und Akt6 aber definitiv bissl too much, da muss Crate schon bissl nerfen. Necromancer ist halt für HC mit das sicherste Build, das will ich net mit einem Melee spielen.
Es halt sehr tanky Mobs drin, die dazu meist in Massen auftauchen. Trotz allem gefällt mir das Add-On grundsätzlich sehr gut!

Hier mal mein Build, vielleicht kann der ein oder andere damit was anfangen:

* Char: (Fast alles Selffound, ohne ein Legendary Item @ Ultimate)



* Necro Tree:



* Occultist Tree:



* Devotion I:



* Devotion II:




Wenn das only Selffound HC ohne Legendary funktioniert, dann funktioniert das erst recht in SC optimalerweise mit mehr Pet Legs!
Die Occultist Leiste wird als nächstes voll gemacht und Manipulation für Petdamage/Speed gemaxxt.
 
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Du kannst Deinen Char auch über den Build Calculator verlinken, dann brauchst Du die ganzen Screenshots nicht. ;)

Als Beispiel mein aktueller Char:

Grim Dawn Build Calculator
 
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Nice, das wusste ich noch gar nicht! :)

Wurde das geändert, gab es früher meine ich so noch gar nicht?
 
Wurde das geändert, gab es früher meine ich so noch gar nicht?

Keine Ahnung seit wann das genau geht, meine schon einige Monate!?

Ist ähnlich wie in D3 und PoE, nur halt über das Savegame statt auf dem Server gespeichert.

_____________________________________________

Bin mit meinem Char aktuell gemütlich Richtung Homestead unterwegs. ;)

Meine das Spiel läuft insgesamt flüssiger, hab nur kurze Hänger, wenn ich ein neues Portal entdecke, keine Ahnung warum? Sonst läuft es wie Butter! :)
 
Die Performance ist schon besser geworden, nur merkt man, dass die neuen Gebiete im Addon schlechter laufen, weil dort viel mehr los ist, was Gegnermengen und Effekte angeht.

Das ist übrigens mein Blademaster: Grim Dawn Build Calculator

Allerdings fehlen z.B. einige Resistenzen, nur habe ich keine Ahnung wo. Ingame habe ich alles auf 80% oder höher (auf Elite).
 
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Die Performance ist schon besser geworden, nur merkt man, dass die neuen Gebiete im Addon schlechter laufen, weil dort viel mehr los ist, was Gegnermengen und Effekte angeht.
^^ Stimmt ...

Das ist übrigens mein Blademaster: Grim Dawn Build Calculator
Nice! :)

Ein paar Anmerkungen:
- Warum "Feldkommando" nicht geskillt?!
- Bei Schattenklinge würde ich ggf. noch bis 15 skillen, damit man Zugriff auf die Mod von Schattenschleier hat.
- Und dann auch ein paar Punkte in den passiven Skill stecken.

Allerdings fehlen z.B. einige Resistenzen, nur habe ich keine Ahnung wo. Ingame habe ich alles auf 80% oder höher (auf Elite).
Bezogen auf das Tool, oder?!

Das Tool zeigt die Resi leider immer für Ultimativ an! Eine Auswahl der Schwierigkeit und damit wohl auch einer korrekten Anzeige der Resi steht noch auf der ToDo-Liste.
 
Ja, war auf Grim Tools bezogen. Aber es fehlen zum Beispiel auch bei Vitality sehr viele Prozente und das sinkt nicht auf höheren Schwierigkeitsgraden.

Aber eine sehr gute Website. Endlich muss ich nicht mehr tausend Screenshots machen, um meinen Charakter irgendwo zu zeigen. :d
 
Ja, war auf Grim Tools bezogen.
OK. ;)

Aber es fehlen zum Beispiel auch bei Vitality sehr viele Prozente und das sinkt nicht auf höheren Schwierigkeitsgraden.
Doch! Auf Elite werden die Haupt-Resi um 25% verringert und auf Ultimativ werden Alle nochmals um 25% verringert!

Sieht man ja gut beim Aufruf der Seite.

Aber eine sehr gute Website. Endlich muss ich nicht mehr tausend Screenshots machen, um meinen Charakter irgendwo zu zeigen. :d
Allerdings!

Leider können halt die genauen Daten der Items nicht wiedergegeben werden, nur die Min/Max-Werte oder der Mittelwert.

BTW, das Tool benutzt auch die Lokalisierungen vom Spiel! Unten Links bei der kleinen Fahne kann man die Sprache umstellen ... ;)
 
Mir ist schon klar dass die Resistenzen um 25% auf Elite sinken und nochmal um 25% auf Ultimate, aber das gilt nur für Fire, Cold, Lightning, Poison/Acid und Pierce.

Ich habe grade mal ingame nachgeschaut: 80% + 2% über Maximum für Vitality auf Elite und das gleiche auf Normal. :p

Es werden nur die Hauptresistenzen verringert und das ist nur die erste Reihe bei den Resistenzen.
 
@Pazox
Das gilt aber nur für Elite. Bei Ultimate werden dann auch die anderen Resistenzen um 25% verringert.
 
Okay, das ist mir neu, aber ich war auch noch nie auf Ultimate. :d
 
Mal ein kleines Update zu meinem Blademaster: Level 100 ist erreicht, aber noch einiges zu tun auf Ultimate.

screenshot00.jpg
Unbenannt.jpg

Mein Charakter im Detail: Grim Dawn Build Calculator
 
Spiel Grim Dawn auch seit AoM, wirklich ein großartiges Game! allerdings nervt es das sich seit patch 1.0.2.1 die performance im vergleich zum release patch 1.0.2.0 um einiges verschlechtert hat und ruckler hab ich auch des öffteren, aber ansonsten wirklich tolles game, was mit viel Liebe erstellt wurde.
 
Mit dem Update 1.0.2.1 wurde nichts an der Performance gemacht, soweit ich weiß.
 
laut patchnotes wurde es das auch nicht, ändert aber nix daran das die fps deutlich schlechter sind. Ich hatte in Devils Crossing (beim kartentisch für die kopfgelder) 100 fps danach nur 88 fps.
 
Spiel Grim Dawn auch seit AoM, wirklich ein großartiges Game!
^^ Allerdings! :)

allerdings nervt es das sich seit patch 1.0.2.1 die performance im vergleich zum release patch 1.0.2.0 um einiges verschlechtert hat und ruckler hab ich auch des öffteren, aber ansonsten wirklich tolles game, was mit viel Liebe erstellt wurde.
Mit dem Update 1.0.2.1 wurde nichts an der Performance gemacht, soweit ich weiß.
laut patchnotes wurde es das auch nicht, ändert aber nix daran das die fps deutlich schlechter sind. Ich hatte in Devils Crossing (beim kartentisch für die kopfgelder) 100 fps danach nur 88 fps.
^^ Hmm, ich habe ja auch eine GTX 970 und kann da keine Verschlechterung feststellen!?

Vielleicht liegt's an DX11?! Teste mal DX9, siehe hier: Enabling Dx11 : Grimdawn
 
^^ Allerdings! :)




^^ Hmm, ich habe ja auch eine GTX 970 und kann da keine Verschlechterung feststellen!?

Vielleicht liegt's an DX11?! Teste mal DX9, siehe hier: Enabling Dx11 : Grimdawn

es läuft in dx9 genauso schlecht wie in dx11 und im offiziellen forum gibt es ja genügend die genau das selbe problem haben mit dem patch, auch bei steam oder reddit findet man einträge dazu.
 
Ich habe auch keine Veränderung festgestellt, aber ich hab auch nicht explizit drauf geachtet.
Für mich ist Grim Dawn, jetzt mit dem Addon, das beste Hack and Slay seit d2.
Hat zwar kein endgame, das den rifts in d3 ähnlich ist, aber ich finde das Leveln bzw Charakter züchten macht hier viel mehr Spaß.
Es bietet mir einfach die perfekte Kombination aus Casual und Tiefgang.
 
Ich habe auch keine Veränderung festgestellt, aber ich hab auch nicht explizit drauf geachtet.
Für mich ist Grim Dawn, jetzt mit dem Addon, das beste Hack and Slay seit d2.
Hat zwar kein endgame, das den rifts in d3 ähnlich ist, aber ich finde das Leveln bzw Charakter züchten macht hier viel mehr Spaß.
Es bietet mir einfach die perfekte Kombination aus Casual und Tiefgang.

Naja in D2 hast du im endgame auch nur noch bosse gefarmt, da ist grim dawn dann doch abwechslungsreicher.
 
Hallo,

Für mich ist Grim Dawn, jetzt mit dem Addon, das beste Hack and Slay seit d2.
Dass war's für mich eigentlich schon vorher! ;)

Hat zwar kein endgame, das den rifts in d3 ähnlich ist, aber ich finde das Leveln bzw Charakter züchten macht hier viel mehr Spaß.
Es bietet mir einfach die perfekte Kombination aus Casual und Tiefgang.
Naja in D2 hast du im endgame auch nur noch bosse gefarmt, da ist grim dawn dann doch abwechslungsreicher.
^^ Genau, finde ich auch!!!

Bei GD gibt noch zusätzlich die Kopfgelder, wo es ja abhängig vom Ruf noch zusätzliche Quests gibt, sowie auch ein paar "versteckte" Quest.

Und wer unbedingt sowas wie "Rifts" haben will, der kann zu einer Mod greifen: [MOD] Wanez (Mapping & more Endgame) - Grim Dawn Forums!
 
Stimmt es das man mit dem Addon alles resetten kann: Attribute und Skills und alles andere?!?

Und gibt es endlich Bögen?!? :)
 
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@JoergH
Japp. Skills und Masteries wie immer per NPC und Attribute und Devotionpunkte per Potion.
 
Hallo,

Neuer Patch ist draußen!

» Grim Dawn Version 1.0.3.0 - Grim Dawn Forums
Zantai schrieb:
Featuring a changelog so large, we had to increase the forum's post limit by 25%, Grim Dawn's V1.0.3.0 is now live on Steam and coming very soon to GOG (hopefully later tonight).

This update features major improvements to controller support, as well as a great improvement to casting behavior. If you do not like the new casting mechanics though, you can always toggle Classic Casting in the game options.

Also, due to a clerical error in your favor, this update actually ended up including some changes we worked on for V1.0.4.0, which only made the changelog that much longer. So enjoy a significantly reduced armor gap between Heavy armor and Light/Caster armor!


For the full list of changes, see below:

V1.0.3.0

[Major New Features]
  • The casting mechanic for all skills has been updated to be much more responsive. Casting a skill will now make the character cast it immediately in the targeted direction rather than forcing the character to run up to the skill's casting distance. If you prefer the classic casting mechanic, you can toggle it back in the game options.
  • Grim Dawn controller implementation has been completely overhauled with a redesigned control scheme as well as new controller exclusive UI. Controller skill usage as well as movement has been made to be more responsive. Steam Controller users will find a new recommended controller configuration.
  • Non-Steam Controller users will want to reset their keybindings in game to get the new recommended keybindings.

[Crucible]
  • Ashes of Malmouth Monster Infrequents and Rare Materials can now drop in the Crucible.

[Mod Tools]
  • Note to modders: to make the Asset Manager compatible with expansion files, please make sure your Additional directories are set as follows. You may want to check to make sure your Tools.ini file matches these parameters:
  • Additional browse directories=C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\gdx1\
  • Additional source directories=C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods\gdx1\


[Art]
  • Male and Female models have been visited by a tailor, with major tweaks to numerous armor models and textures:
  • All Shoulders have been resized to better fit torsos with improved, tighter alignment and numerous texture tweaks for improved color/brightness balance.
  • All Feet have been resized to better fit legs, with improved proportions, several feet textures tweaked as well.
  • Tweaks to several helmet models/textures to improve color/brightness balance and texture sharpness.
  • Several textures tweaks on leg armor for improved color balance and tighter texture sharpness.
  • Several tweaks to misc. shields for improved normal map details, specular and color balance/sharpness.

[Animation]
  • Fixed a discrepancy between Pick-Up animation speeds between different weapon types. Two-Handed melee weapons and Dual-Ranged weapons had a slower pick-up speed than intended.


[Tech]
  • Fixed a bug where extra pets would follow the player incorrectly when the player had more than 6 pets.
  • Added "Ultra" shadow quality option.
  • Fixed an issue where Forcewave would cause the game to crash in combination with certain items converting its damage.
  • Fixed a bug with Illusions not saving properly if a character was equipped with an item they could no longer wear due to requirement changes.
  • Devotion Reclamation will now use Aether Crystals present in the stash if none are present in the inventory.
  • Fixed Veteran games showing in the Steam game browser when filtering for Elite difficulty games.
  • Fixed certain skill cooldowns not showing status icons on client computers in multiplayer.
  • Updated UPnP detection code.
  • Scrolling on large windows should be faster.
  • Fixed instances where scrolling would not work on some windows.
  • Fixed Pet Bonuses on relics not being randomized.
  • Fixed quest objectives being cut off in the journal.
  • Fixed duration modifiers not displaying with some affixes.
  • Lightning Tether now adds its damage to Storm Box of Elgoloth on the Character Sheet.
  • Fixed an issue attaching Acid Spray to Rune of Kalastor which would cause framerate drops.

[Game]
  • Performed a tuning pass on various Ashes of Malmouth encounters across all difficulties as well as monster scaling at levels 85+, overall incoming Physical damage should be a little lower.
  • The Potion of Clarity buff can no longer be dispelled.
  • Added Target Dummies to the Sewer Hideout and the Malmouth Resistance Hideout in Malmouth.
  • Added missing quest resolution for keeping Hargate's Notes (as opposed to giving them to Kasparov). Take a look around the Fleshworks!
  • Reduced infamy gained with the Beast Faction per kill.
  • Increased infamy gained with the Outcast Faction per kill.
  • Adjusted the damage and healing of the Beast Nemesis, particularly in its split form. Reduced its max health. It can no longer spawn in side dungeons.
  • Adjusted the damage and Oppression Aura of the Ashes of Malmouth Chthonian Nemesis (Grava'Thul), slightly reduced the speed and duration of its homing Annihilation Orb and reduced the frequency of its charge ability.
  • Updated the projectile effect for the Arcane hero archetype's Dispel Bolt to be much more pronounced. Slightly reduced its speed.
  • Added a shortcut out of the Dermapteran Queen's Lair that leads back to the entrance of the dungeon.
  • Added a shortcut door in the Black Sepulcher that reduces the time to run back out of it significantly, available just past the boss/shrine.
  • Added a shortcut out of Hargate's Laboratory that leads back to Hagrate's isle
  • Added a shortcut out of the Tomb of Korvaak, following the Chthonic mini-boss that leads back outside
  • The Wraith of Ugdenbog quest is now completed for all players, that are on the same task, in Multiplayer when a Wendigo Spirit is turned in.
  • Fixed an issue where Rictor's Thanks quest could become stuck if the player also previously completed The Gloomwald Stash quest. Players previously affected by this issue can unlock access to the Malmouth Stash by visiting the Sewer Hideout with the affected character. This will unlock the stash and grant you access to the chest inside.
  • Fixed an issue with The Gloomwald Stash quest being impossible to start if completed on another difficulty. The quest now begins from a quest item, which drops from the same area as the lore note previously did.
  • Fixed an instance where the Fleshworks dungeon door would remain closed after destroying the vents across multiple sessions.
  • Fixed a case for the Barrowholm faction quests where Tyvald's quests become impossible to turn in. Players stuck with these turn-ins can speak to Tyvald to complete the quests.
  • Fixed Bella Fald being unable to craft Random Legendary Accessories.
  • Fixed Lunal'Valgoth's Monster Infrequents dropping from Gabal'Thunn and not from Lunal'Valgoth.
  • Fixed several Bounties providing incorrect instructions as to the location of the target, or describing an incorrect reward.
  • Fixed an issue with the Revered Champion achievement being impossible to complete.
  • Fixed an issue with the Unequaled Slayer and Mass Extermination achievements having their icons and descriptions flipped. Functionally, both achievements were completable, their descriptions were just wrong.
  • Fixed an issue with various boss-specific Monster Infrequents dropping significantly below the monster's level.
  • Fixed an issue where the Family Matters quest reward on Ultimate difficulty would always roll the same seed.
  • Fixed an issue with the Mad Ramblings quest becoming impossible to complete if the player dropped Ivonda's Memory quest item and restarted the session. This fix may cause players currently on the quest to have to re-acquire the quest from Ivonda in the Steelcap District Resistance Base.
  • Fixed an issue with Etram Fald not being able to craft certain Legendary Shoulders (was an issue in Ashes of Malmouth only)
  • Fixed an issue with the Guardian of Dreeg's summons generating no threat
  • Ulgrim now correctly takes a break from all the fighting after The Living Factory quest and returns to the resistance base.

[Itemization]
  • The disparity between heavy and caster/light armor has gotten a bit too large with the increased level cap, though it won't hurt to bring them closer together at low levels as well. To address this, all light and caster armor pieces have had their armor values significantly increased. If you find a Heavy armor that had its armor increased, or a Light/Caster armor that did not, please report it as a bug.
  • Dismantling now has a chance to generate Ashes of Malmouth rare crafting materials. The chance increases at level 90+.
  • Increased the overall drop rate of Ashes of Malmouth rare crafting materials from bosses and heroes.
  • Increased drop rate of Rare items from Nemesis Troves, slightly increased drop rate of Legendary items.
  • Increased drop rate of Rare item from Treasure Troves. Treasure Troves now have a chance to generate Ashes of Malmouth rare crafting materials at level 40+. The chance increases at level 90+.
  • Kaylon (Blacksmith) in the Malmouth Resistance Base can now convert Ancient Hearts and Tainted Brains into Aetherial Mutagen, Aetherial Missives and Wendigo Spirits at a ratio of 6 to 1 and a Polished Emerald.
  • The final chest in Roguelike Dungeons now always drops at least one Legendary item on Ultimate difficulty. Chance of dropping Legendary items slightly increased on Normal/Elite. The chest now always attempts to drop a blueprint on all difficulties.
  • Increased chance of dropping Legendary items from the gauntlet events in Roguelike Dungeons (Ex. the "Death Room"), particularly on Elite/Ultimate difficulty.
  • Common versions of Monster Infrequents have been removed from the loot pool. As some of these items had unique appearances, a special vendor has been added to Fort Ikon that sells various common Monster Infrequents without affixes for collectors and the Illusionist.
  • Increased base Pierce Ratio on Common quality Swords at levels 84+. Base damage adjusted accordingly.
  • Fixed an issue where certain affixes could not appear on items at high levels. This impacted caster weapons in particular, which had a significantly reduced affix pool at levels 70+.
  • Fixed an issue where in rare cases Rare armor would roll a lower level base item than intended at level 70+
  • Fixed an issue where accessories could drop without affixes at level 70+
  • Fixed an issue where Monster Infrequents could drop without affixes at level 70+
  • Fixed an issue in loot tables that caused certain affixes to appear significantly more often than intended at levels 70+, ex. Mending/Thorns/Tough (was an issue in Ashes of Malmouth only)
  • Fixed an issue with several Rare Prefixes having lower than intended flat damage for two-handed weapons at levels 82+
  • Fixed an issue where several two-handed weapon suffixes were generating the one-handed versions at level 75+
  • Rare - Voracity: replaced bonus to Drain Essence with bonus to Reaping Strike
  • Faction: fixed the Blueprint for Wrathguard crafting the wrong item
  • Faction: Stormbringer of Malmouth: reduced % Lightning damage for pets to 220%
  • Monster Infrequent - Ascendant Conduit: reduced cooldown reduction modifier for Vindictive Flame to 0.3s, added 40 Fire damage modifier to Vindictive Flame
  • Monster Infrequent - Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.8s
  • Monster Infrequent - Dermapteran Slicer: increased % Weapon damage modifier for Amarasta's Quick Cut to 15%
  • Monster Infrequent - Groble Sky Effigy: reduced Cooldown Reduction modifier for Storm Totem to -1.5s
  • Monster Infrequent - Reaper's Leggings: updated skill bonuses
  • Monster Infrequent - Reaper's Legguards: replaced bonus to Devouring Blades with +3 to Blade Spirit
  • Monster Infrequent - Salazar's Sovereign Blade: revised this weapon. It is now a caster dagger rather than a sword. Base damage/attribute requirements updated. Increased the move speed of the summoned pet.
  • Crafting: replaced % damage crafting bonuses from the Devil's Crossing blacksmiths with % Physique. Existing items with the old crafting bonuses are unchanged.
  • Relics: % damage Crafting bonuses have been removed from the Crafting Bonus table for all Relics that could generate them. Instead, these relics can now generate % Defensive Ability or % Crit damage. All existing Relics that had the removed bonuses have instead received a 10%/18%/30% All damage crafting bonus (respective to relic tier).
  • Relic - Bane: reduced cooldown on skill proc to 1.3s
  • Relic - Dirge of Arkovia: fixed missing stances for summoned pet, improved aggression and attack rate
  • Relic - Doom: granted skill now instead applies a debuff to enemies, dealing Physical/Pierce damage over time and reducing Offensive and Defensive Ability
  • Relic - Eldritch Pact: granted skill is now a proc, activated with a 15% chance on attack, values adjusted accordingly
  • Relic - Equilibrium: added 5% Move Speed
  • Relic - Haunt: reduced % Life Leech Resist Reduction to -20%
  • Relic - Massacre: granted skill is now a proc, unleashing a bloody spine that pierces through enemies on a low cooldown
  • Relic - Nidalla's Outbreak: reduced cooldown and increased damage on granted skill
  • Blueprints: fixed an issue with Trollheart Waistguard, Puppetmaster Links and Stoneplate Waistguard sometimes rolling a single rare Affix instead of always rolling 2 Affixes.
  • Blueprint - Adept's Dagger: reduced All Resist Reduction to 10
  • Blueprint - Adept's Spellblade: reduced All Resist Reduction to 12
  • Blueprint - Master's Spellblade: reduced All Resist Reduction to 15
  • Blueprint - Mythical Cowl of the Blind Assassin: fixed this item requiring the wrong type of Monster Infrequent (should be Murderer's Cowl).
  • Blueprint - Mythical Dawnguard Helm: fixed this item being uncraftable with a level 94 version of the Ascended Casque.
  • Blueprint - Mythical Mask of Infernal Truth: fixed this item being uncraftable with high level versions of the Incendiary Casque.
  • Blueprint - Mythical Sharpshooter's Glass Eye: fixed this item being uncraftable with a level 94 version of the Incendiary Casque.
  • Blueprint - Voice of Dreeg: fixed this item being uncraftable with a level 94 version of the Leafmane Horn.

Legendary Items
  • Legendary - Aegis of the Legion Set: increased damage on granted skill, added 10% Total Speed bonus
  • Legendary - Aegis Defender: replaced flat Fire damage with +1 to All Skills, increased bonuses on granted skill
  • Legendary - Aegis Revolver: fixed improper projectile on skill proc
  • Legendary - Allagast's Stormbinder: replaced -60 Defensive Ability modifier to Storm Box of Elgoloth with -10% Aether/Lightning Resist Reduction modifier, added a 100% of Cold dealt as Aether modifier for Trozan's Sky Shard
  • Legendary - Belgothian's Slicer: reduced % Weapon damage modifier for Belgothian's Shears to 28%
  • Legendary - Belgothian's Slaughter Set: reduced damage on granted skill
  • Legendary - Bladetwister Signet: fixed Conversion applying only to Lightning damage
  • Legendary - Cindertouch: increased Offensive Ability to 124
  • Legendary - Conduit of ___ Whispers: updated many skill modifiers granted by this series of Necklaces to be more powerful
  • Legendary - Cord of Violent Decay: added % Cold/Frostburn damage bonuses
  • Legendary - Dagallon's Destroyer: removed erroneus 0-72 Physical damage
  • Legendary - Dark One's Gift Set: made the following adjustments to the skill proc. Removed erroneous Physical/Aether bonuses and Conversion of Aether to Physical, reduced % Heal to 7%
  • Legendary - Darkblaze Set: redesigned bonuses and items in this set
  • Legendary - Darkblaze Source: now grants a skill, Unleash Chaos, which creates a large explosion of fire and chaos around the caster and knocks down enemies.
  • Legendary - Deathdealer's Sidearm: increased % Attack Speed to 13%
  • Legendary - Deahguard Set: reduced Acid damage modifier for Soul Scythe to 120
  • Legendary - Deahguard Blade: reduced modifier for Soul Scythe to 10%
  • Legendary - Deathguard Hood: added missing 25% Cold converted to Acid bonus
  • Legendary - Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
  • Legendary - Diviner's Vision Set: redesigned bonuses and items in this set
  • Legendary - Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
  • Legendary - Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
  • Legendary - Dreadweaver: added 12% Attack Speed, increased % Cast Speed to 12%
  • Legendary - Edge of Death: increased % Attack speed to 14%
  • Legendary - Edge of Sanity: added missing 15% of Physical converted to Aether
  • Legendary - Evoker of Elgoloth: added 14% Attack Speed, reduced % Offensive Ability to 3%
  • Legendary - Farath's Cube: added 100% of Aether dealt as Cold modifier for Panetti's Replicating Missile
  • Legendary - Gildor's Pulverizer: added 150 Pierce damage modifier to Grenado
  • Legendary - Girdle of Stolen Dreams: replaced Energy Burn with 4% Cast Speed
  • Legendary - Guardian of Death's Gates: increased % All damage to 184%
  • Legendary - Gutsmasher: replaced Bleed damage with additional Physical damage on the skill proc. The bleed damage was causing a crash.
  • Legendary - Jaxxon's Lucky Bullet: fixed the chance of a chance on the granted WPS skill, which caused it to trigger off of itself, reduced % Weapon Damage on the WPS to 28%
  • Legendary - Korba's Fury Set: increased Cold damage bonus to 16-33
  • Legendary - Korba's Hood: increased Lightning converted to Cold modifier for Savagery to 100% and increased the Cold damage modifier to 35
  • Legendary - Krieg's Armament Set: Added +1 to All Necromancer Skills, reduced flat Aether damage bonus to 32-45, added All Resist Reduction to the granted skill
  • Legendary - Krieg's Boots: added +2 to Mark of Torment and 7% Move Speed
  • Legendary - Krieg's Chestguard: added +2 to Spectral Wrath
  • Legendary - Krieg's Grip: added +2 to Spectral Binding
  • Legendary - Krieg's Shoulderguards: added +2 to Spectral Binding
  • Legendary - Lifeblaze Mantle: replaced % Fire damage with % Elemental/Frostburn/Electrocute damage. This was already the case on the Mythical version.
  • Legendary - Light's Defender Epaulets: reduced % Armor to 4%
  • Legendary - Light's Defender Gauntlets: reduced % Armor to 4%
  • Legendary - Mageslayer's Hood: added 10% Crit damage modifier for Flames of Ignaffar
  • Legendary - Morguul's Mortality: added missing cooldown to skill proc
  • Legendary - Mythical Aetherreach: added 10% on Attack of Aether Cascade proc, removed Aether damage modifiers to Aether Ray and Reap Spirit
  • Legendary - Mythical Arcanor, Blade of the Luminari: replaced -100% Energy Cost to Inquisitor Seal with -10% Elemental Resistance to enemies. Added 70 Elemental damage to Forcewave modifier.
  • Legendary - Mythical Beastcaller's Talisman: added 34 Physical damage modifier for Summon Hellhound and Summon Briarthorn
  • Legendary - Mythical Bonescavenger Gloves: increased Offensive Ability to 128
  • Legendary - Mythical Cord of Violent Decay: added % Cold/Frostburn damage bonuses
  • Legendary - Mythical Covenant of the Three: reduced Cooldown Reduction modifier for Doom Bolt to -1s
  • Legendary - Mythical Deathbound Amethyst: replaced Frostburn modifier to Drain Essence with 60 Cold damage modifier
  • Legendary - Mythical Deathdealer's Sidearm: increased % Attack Speed to 14%, increased % Vitality converted to Physical modifier for Reaping Strike to 100%
  • Legendary - Mythical Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
  • Legendary - Mythical Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
  • Legendary - Mythical Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
  • Legendary - Mythical Dreadweaver: added 14% Attack Speed, increased % Cast Speed to 14%, added 20 Reduced Resistances modifier to War Cry
  • Legendary - Mythical Edge of Death: increased % Attack speed to 15%, added 3% Attack Damage Converted to Health
  • Legendary - Mythical Evoker of Elgoloth: replaced bonus to Primal Strike with +3 to Savagery, added 16% Attack Speed, reduced % Offensive Ability to 4%
  • Legendary - Mythical Gauntlets of Ignaffar: replaced Burn damage modifier for Flames of Ignaffar with 55 Fire damage modifier
  • Legendary - Mythical Glyph of Kelphat'Zoth: reduced % Lightning damage bonus to pets from skill proc to 80%
  • Legendary - Mythical Guardian of Death's Gates: increased % All damage to 315%, increased % Offensive Ability modifier for Call of the Grave to 10%
  • Legendary - Mythical Hagarradian Enforcer: corrected the skill proc having the same values as the lower level version of this item
  • Legendary - Mythical Harbinger's Grasp: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
  • Legendary - Mythical Heart of the Mountain: fixed an issue with the summoned pet having lower Physical damage than intended
  • Legendary - Mythical Herald of the Apocalypse: fixed -1 Radius modifier for Devastation not showing up on the item tooltip
  • Legendary - Mythical Light's Defender Epaulets: reduced % Armor to 4%
  • Legendary - Mythical Light's Defender Gauntlets: reduced % Armor to 4%
  • Legendary - Mythical Light's Defender Helm: reduced Lightning damage bonus to Storm Totem to 25
  • Legendary - Mythical Mark of the Dreadblade: replaced % Attack Speed with % Total Speed
  • Legendary - Mythical Mark of the Forbidden: added 15% chance to cast Toxic Gas Cloud, reduced modifiers to Bloody Pox and Wendigo Totem to compensate
  • Legendary - Mythical Mask of the Harbinger: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
  • Legendary - Mythical Maw of Despair: fixed modifier for Callidor's Tempest to correctly grant a 33% chance of Reducing Enemy Damage by 15% for 3s
  • Legendary - Mythical Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -80
  • Legendary - Mythical Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
  • Legendary - Mythical Soulbearer: added 100% on Kill of Trap Soul proc
  • Legendary - Mythical Starfury Emerald: fixed the -0.5s Cooldown modifier for Rune of Hagarrad not applying its benefit
  • Legendary - Mythical Stormseer Sapphire: added 5% Cast Speed and a 55 Electrocute / 3s modifier to Storm Spread
  • Legendary - Mythical Tainted Rube of Gar'dal: updated values on granted skill
  • Legendary - Mythical Trozan's Hat: fixed the -1s Cooldown modifier for Wind Devil not applying its benefit
  • Legendary - Mythical Vigar's Hunger: added 30 Vitality damage modifier to Drain Essence
  • Legendary - Mythical Viperfang Grips: increased chance of Poison damage to 108 / 5s and increased % Attack Speed to 8% on the Blood of Dreeg modifier
  • Legendary - Nature's Call Regalia: fixed an issue where the increased pet summon limit would break for clients in Multiplayer
  • Legendary - Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -70
  • Legendary - Rage of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
  • Legendary - Mythical Arcane Shard of Agrivix: added 10% Armor modifier for Vindictive Flame
  • Legendary - Mythical Codex of Agrivix: increased % Weapon damage modifier for Callidor's Tempest to 18%, added a -10% Aether Resist Reduction modifier to Siphon Souls
  • Legendary - Mythical Mantle of Agrivix: added 410 Health
  • Legendary - Ravager's Bite: added missing cooldown to skill proc
  • Legendary - Reign of Ice and Fire: added missing cooldown to skill proc
  • Legendary - Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
  • Legendary - Shepherd of Lost Souls Set: increased % Offensive Ability bonus for pets to 10%, fixed an issue where the increased pet summon limit would break for clients in Multiplayer
  • Legendary - Mask of Lost Souls: added -1s cooldown modifier for Raise Skeletons
  • Legendary - Shard of Lost Souls: replaced +2 to Fire Claw with +2 to Hellfire, added 15% Attack Speed modifier for Summon Hellhound
  • Legendary - Spellscourge Bulwark: added 70 Physical damage modifier to Devastation
  • Legendary - Spellscourge Visor: added -3s cooldown modifier for Devastation
  • Legendary - Tainted Ruby of Gar'dal: updated values on granted skill
  • Legendary - The Cataclysm Set: increased damage on skill proc, increased % All damage to 70%
  • Legendary - Cataclysm's Catalyst: increased % Poison Resist to 44%
  • Legendary - Cataclysm's Pact: added 62 Offensive Ability
  • Legendary - Valguur's Hunger: reduced % Life Leech Resist Reduction modifier for Siphon Souls to -8%
  • Legendary - Valguur's Touch: increased Offensive Ability to 98
  • Legendary - Voice of Dreeg: replaced % Poison Resist with 20% Pierce Resist
  • Legendary - Wrath of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
  • Legendary - Mantle of Agrivix: added 240 Health
  • Corrected a few weapons that had partial base dot damage that was incorrectly calculated for their level:
  • Legendary - Mythical Beacon of Winter's Veil: reduced base Frostburn damage, increased base Physical damage
  • Legendary - Mythical Bloodsong: reduced base Bleed damage, increased base Physical damage
  • Legendary - Mythical Butcher of Burrwitch: reduced base Bleed damage, increased base Physical damage
  • Legendary - Mythical Guillotine: reduced base Bleed damage, increased base Physical damage
  • Legendary - Mythical Hellborne: reduced base Burn damage, increased base Fire damage
  • Legendary - Mythical Herald of Blazing Ends: reduced base Burn damage, increased base Physical damage
  • Legendary - Mythical Infernal Brimstone: reduced base Burn damage, increased base Fire damage
  • Legendary - Mythical Plaguebearer of Dreeg: reduced base Poison damage, increased base Physical damage
  • Legendary - Mythical Stormreaver: reduced base Electrocute damage, increased base Lightning damage, reduced Cooldown Reduction modifier for Storm Totem to -2s

Epic Items
  • Added a Mythical version of The Eastern Pledge set
  • Added a Mythical version of the Plagueblood Carver
  • Added a Mythical version of The Paragon of Arcanum set
  • Epic - Empowered Solemn Mark: corrected an erroneous flat Vitality bonus. It was intended to be % Vitality/Vitality Decay.
  • Epic - Empowered Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
  • Epic - Magelord's Band: reduced flat Aether damage, replaced bonus to Callidor's Tempest with +2 to Inner Focus
  • Epic - Magelord's Signet: reduced flat Aether damage and reduced Offensive Ability to 60, replaced bonus to Cadence with +2 to Fighting Form
  • Epic - Mantle of the Patron: removed % Crit damage bonus for pets
  • Epic - Mythical Dawnguard: corrected unintentionally low armor value
  • Epic - Mythical Mantle of the Patron: removed % Crit damage bonus for pets
  • Epic - Witchstalker: replaced Energy Burn with -4% Cooldown Reduction

Components
  • Components: reduced crafting cost of all Ashes of Malmouth Components
  • Component - Ancient Armor Plate: added 8% Armor Absorption
  • Component - Dread Skull: increased % Move Speed to 5%
  • Component - Living Armor: replaced Spirit bonus with 12% Armor Absorption
  • Component - Mark of Mogdrogen: increased % Move Speed to 6%
  • Component - Mark of the Traveler: increased % Move Speed to 8%
  • Component - Sacred Plating: replaced Cunning bonus with 12% Armor Absorption
  • Component - Seal of Blades: increased Damage and % Armor on the granted skill
  • Component - Seal of Blight: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
  • Component - Seal of Corruption: increased Damage on the granted skill and added -8% Aether/Lightning Resist Reduction to it
  • Component - Seal of Destruction: increased Damage and Energy Cost on the granted skill and added % Crit damage and Electrocute damage bonuses to it
  • Component - Seal of Might: removed erroneous Aether bonuses for pets on the granted skill
  • Component - Seal of Night: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
  • Component - Seal of Shadows: reduced cooldown on granted skill, values adjusted accordingly, added a % Crit damage bonus to it
  • Component - Seal of Skies: increased Damage on the granted skill and added a % Crit damage bonus to it
  • Component - Seal of Void: granted skill has been redesigned into a WPS skill, values updated accordingly
  • Component - Wardstone: added 3% Move Speed

[Class & Skills]
  • All pet bonus-scaling pets now have an inherent 33% resistance to Leech effects.

Devotion
  • Fixed an issue where on Attack/Crit Celestial Powers could be assigned to certain Buff skills. This was unintended behavior as buffs are meant to be bound exclusively to on Hit/Block/Low Health Powers. This may have caused your assigned Celestial Powers to reset.
  • Increased flat Attribute bonuses in all Constellations. Some new Attribute bonuses have been added to stars that previously had none, or added to stars that previously only had a bonus to one attribute.
  • Affliction: added 50% Vitality Decay damage and 30% Vitality Decay Duration
  • Blades of Nadaan: added 10 Pierce damage
  • Bull: added 3% Move Speed
  • Crane: added 15% Reflect Resist for the player, added 12% Poison Resist and 12% Vitality Resist for pets
  • Eel: increased % Move Speed to 6%
  • Harvestman's Scythe: increased % Move Speed bonus to 6%
  • Jackal: replaced % Attack and Cast Speed with 6% Total Speed
  • Lion: added 3% Move Speed
  • Lizard: added 3% Move Speed
  • Scales of Ulcama: added 4% Move Speed
  • Solael's Witchblade: replaced Energy Burn with 30% Fire damage
  • Stag: added 5% Move Speed
  • Arcane Currents: increased damage scaling with rank and added a % Crit damage bonus
  • Blades of Wrath: increased Pierce damage scaling with rank
  • Blind Fury: added Pierce damage
  • Elemental Seeker: replaced Energy Burn on the Detonate with a % Crit damage bonus
  • Fist of Vire: fixed missing Physical damage reduction debuff
  • Living Shadow: increased Pierce damage
  • Raise the Dead: summoned skeletons now appear closer to the target enemy and crawl out of the ground much faster. Increased their damage scaling with rank.
  • Spear of the Heavens (Celestial Power): added Electrocute damage / 2s
  • Tip the Scales: fixed damage not scaling at ranks 16-20. Increased damage scaling with rank.

Soldier
  • Counter Strike: fixed an issue with the % Weapon damage part of this skill not dealing its damage
  • Zolhan's Technique: When dual wielding guns, now always fires with both guns

Demolitionist
  • Blast Shield: reduced Damage Absorption scaling at ranks 7+ to 750 by rank 12, 1550 by max ultimate rank
  • Mortar Trap: adjusted Energy Cost to match other similar skills
  • Ulzuin's Chosen: replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative.

Occultist
  • Doom Bolt: reduced Energy Cost

Nightblade
  • Phantasmal Blades: increased % Weapon damage scaling at ultimate ranks to 85% by max ultimate rank, 6 projectiles now start at rank 24, reduced Energy Cost scaling with rank
  • Heart Seeker: reduced Energy Cost scaling with rank
  • Nether Edge: reduced Energy Cost scaling with rank, increased % Crit damage scaling with rank to 40% by rank 12, 55% by max ultimate rank
  • Frenetic Throw: reduced % Damage Penalty to -60% and increased Pierce converted to Vitality to 100%. Reduced Energy Cost Reduction to 50% (on account of of the overall skill's Energy Cost being reduced, still a net buff for Frenetic Throw's cost).

Arcanist
  • Aether Ray: reduced Energy Cost scaling with ranks 12+, increased Fire damage scaling with rank
  • Disintegration: replaced Vitality damage with Lightning damage, increased damage scaling with rank, added Electrocute damage / 2s
  • Tainted Power: added 100% of Lightning converted to Vitality
  • Reckless Power: added % Attack Speed bonus

Shaman
  • Blood Pact: increased % Vitality/Bleed/Vitality Decay damage to 104% by rank 12, 204% by max ultimate rank. Added Vitality Decay Duration bonus, equivalent to the Bleed duration.
  • Grasping Vines: reduced Energy Cost scaling with rank
  • Wind Devil: reduced Energy Cost scaling with rank
  • Fixed Savagery not working with Conversion on Item Skill Modifiers

Inquisitor
  • Arcane Empowerment: fixed an issue with ranks 19-21 giving incorrect bonuses to Elemental/Pierce damage, reduced Pierce damage scaling with rank
  • Artifact Handling: fixed an issue with this modifier not affecting Rune of Kalastor's damage as intended. Replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative. Added % Crit damage bonus.
  • Bursting Round: increased base Physical/Fire damage
  • Death Sentence: rebalanced Elemental damage and removed chance. Elemental damage is now dealt 100% of the time.
  • Flames of Ignaffar: increased Burn damage scaling with rank
  • Intensify: increased Lightning damage scaling with rank
  • Horn of Gandarr: fixed an issue with this ability not dealing its Weapon Damage component
  • Rune of Hagarrad: increased damage scaling with rank
  • Chillsurge: increased Frostburn damage scaling with rank and increased chance to freeze by 10%
  • Rune of Kalastor: updated visuals on the fragments created by this skill
  • Ignition: increased damage scaling with rank
  • Storm Box of Elgoloth: increased cast range
  • Fixed an issue where Bursting Round, Chilling Rounds and Storm Spread could trigger on melee attacks

Necromancer
  • Drain Essence: increased Vitality Decay damage scaling with rank. The Sound Effects for this skill have been updated.
  • Hungering Reach: added % Crit damage bonus
  • Decomposition: increased Vitality damage scaling with rank
  • Gravechill: increased % Move Speed Reduction to 33%
  • Dread: increased Vitality Decay damage scaling with rank
  • Harbinger of Souls: reduced % Attack Damage Converted to Health to 8% by rank 12, 12% by max ultimate rank, added a % Attack Speed bonus and a % Vitality Decay duration bonus
  • Necrotic Edge: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank. When dual wielding guns, now always fires with both guns.
  • Raise Skeletons: reduced Vitality damage scaling at all ranks, reduced Physical damage scaling at ultimate ranks, reduced Archer and Mage Skeleton damage scaling at all ranks. Some of this damage has been shifted to Will of the Crypt, a minimal shift when stacking both.
  • Will of the Crypt: added flat Vitality damage bonus
  • Ravenous Earth: corrected an error in this skill's scaling that had it stop at rank 22. It now scales correctly up to rank 26. Reduced the rate at which the skill deals damage and reduced Vitality damage scaling with rank
  • Foul Eruption: now has a 100% chance to activate on Kill, damage scaling slightly reduced to compensate
  • Reaping Strike: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank, increased base Aether/Vitality damage. When dual wielding guns, now always fires with both guns.
  • Reap Spirit: fixed an issue with the % Weapon damage part of this skill not dealing its damage. Reduced Energy Cost, increased Vitality Decay damage and improved Wraith attack rate and movement. Increased % Weapon damage to 100% by rank 16, 120% by max ultimate rank. The Sound Effects for this skill have been updated.
  • Siphon Souls: increased damage scaling at ultimate ranks
  • Blood Boil: increased damage scaling at ultimate ranks
  • Spectral Wrath: added % Physical Resist Reduction

Achtung: Durch den Patch wird die momentane Übersetzung inaktiv!

Es sind auch neue Übersetzungsdaten Online gegangen, d.h. es wird in Kürze auch eine neue Übersetzung geben.

Wer nicht warten will, auf eine neue Version, der kann mal selber Hand anlegen:
- Man muss mal nur einen Eintrag in der Datei "language.def" ändern, die in der ZIP-Datei enthalten ist.
- Dort ändert man die Zeile "version=v1.0.2.1" auf "version=v1.0.3.0" und packt sie wieder ins ZIP.
- Dann sollte die Übersetzung wieder akzeptiert werden!

Das Ganze ist natürlich ohne Gewähr, dass nicht irgendwelche Änderungen/Neuerungen dann fehlen!?
 
Ein neuer Patch ist im Kommen ...

» Grim Dawn Version 1.0.3.2 - Grim Dawn Forums
Zanta schrieb:
Now live on GOG and coming in a few hours to Steam.

This hotfix addresses several frustrating issues reported since 1.0.3.0.

Enjoy!


V1.0.3.2 Hotfix 2

[Art]
  • Fixed missing textures for Zolhan's Technique, Markovian's Advantage and Feral Hunger.

[Tech]
  • Fixed a bug when interacting with NPCs with a controller in multiplayer.
  • Comparing weapon Damage Per Second while using a controller will now use the skill in slot 1.
  • Fixed a crash that occured when a player was banned by the host.
  • Fixed long startup times for certain network topologies/devices.
  • Fixed a bug where some sound effects would be played even when out of range.
  • Fixed a crash which could occur when monsters could not reach their targets.

[Game]
  • Fixed an issue where the NPC Rictor may despawn prematurely
  • Fixed an issue with some Devotion Shrines giving lower level loot than intended for players above level 85, on Ultimate difficulty. (Ashes of Malmouth only)
  • Addressed shrine loot scaling on Elite difficulty to account for wider range of levels players enter the difficulty on. (Ashes of Malmouth only)

[Itemization]
  • Fixed an issue that caused excessive amounts of affix-less items to drop from level 100+ enemies.
  • Fixed an issue that caused single-affix Monster Infrequents to drop.
  • The above fixes necessitated some adjustments to loot tables. Overall, drop rates of Monster Infrequents (with affixes) will end up a little higher and those drops will more frequently roll Rare affixes. If something feels off, we will make adjustments as needed in future updates so drop rates feel appropriately rewarding.
  • Fixed level 50-75 Legendary set shoulders having lower armor than intended.
  • Relic - Haunt: further reduced Leech Resist Reduction to -8%. The Aether/Vitality Resist Reduction effects already make this a very competitive relic, especially for its tier.

[Class & Skills]
Devotion
  • Dryad: added -10% Spirit Requirement Reduction for Weapons
 
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