[LSD]Timewarp´s 82 autoexec.cfg con_restricted = 0 r_width= 1680 r_height= 1050 r_displayinfo = 0 r_VSync= 1 d3d9_TripleBuffering= 1 e_screenshot_width = 4096 e_screenshot_height = 3072 e_screenshot_quality = 100 e_screenshot_file_format = jpg ^^^^^^^^^^^^^^^^^^^^^^ ; Post Processing r_ColorGrading = 1 r_DepthOfField = 2 r_MotionBlur = 1 ^^^^^^^^^^^^^^^^^^^^^^ ; Shaders and Light r_EyeAdaptationBase=0.25 r_SSAO = 1 r_SSAO_amount = 1 r_SSAO_blur = 4 r_SSAO_blurriness = 1 r_SSAO_darkening = 0.40 r_SSAO_quality = 2 r_SSAO_radius = 1.6 r_HDRlevel=1.40 r_hdrbrightthreshold=35 r_hdrbrightoffset=35 r_Usepom = 1 r_sunshafts = 1 r_Beams=3 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices=350 ^^^^^^^^^^^^^^^^^^^^^^ ; Shadows e_shadows = 1 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods = 0 e_shadows_cast_view_dist_ratio = 0.9 e_shadows_max_texture_size=1536 r_ShadowBlur=3 r_ShadowJittering=1 ^^^^^^^^^^^^^^^^^^^^^^ ; Object Detail e_obj_quality=4 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=3 i_rejecteffects=1 sys_flash_curve_tess_error=1 e_view_dist_ratio=80 e_max_view_dst_spec_lerp=1 es_DebrisLifetimeScale=1 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 ca_AttachmentCullingRation=200 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_max_dist=500 e_terrain_occlusion_culling_max_steps=500 e_terrain_occlusion_culling_precision=0.25 e_terrain_occlusion_culling_precision_dist_ratio=5 e_terrain_occlusion_culling_version = 0 ^^^^^^^^^^^^^^^^^^^^^^ ; Vegetation e_foliage_wind_activation_dist = 20 es_DebrisLifetimeScale = 1 r_DetailNumLayers = 2 r_VegetationSpritesTexRes = 128 r_DynTexAtlasSpritesMaxSize = 32 r_TexAtlasSize = 2048 e_vegetation_bending = 2 e_vegetation_min_size=0 e_proc_vegetation=1 e_vegetation_use_terrain_color=0 ^^^^^^^^^^^^^^^^^^^^^^ ; Particles e_particles_quality=4 e_water_ocean_soft_particles= 1 e_particles_max_emitter_draw_screen =5000 e_particles_object_collisions=1 r_UseSoftParticles = 1 e_particles_thread=1 e_particles_shadows=1 ^^^^^^^^^^^^^^^^^^^^^^ ; Water r_WaterReflectionsQuality = 4 r_WaterUpdateDistance = 0.2 r_WaterUpdateFactor=0.01 r_WaterCaustics=1 r_WaterRefractions=1 r_WaterReflections=1 r_WaterReflectionsMGPU=1 r_WaterReflectionsMinVisiblePixelsUpdate=0.001 r_waterReflectionsMinVisUpdateDistanceMul=10 r_waterReflectionsMinVisUpdateFactorMul=20 r_waterReflectionsUseMinOffset=1 r_waterupdatechange=0.01 r_waterupdatetimemax=0.1 r_WaterGodRays = 1 e_water_volumes=1 e_water_waves= 0 e_water_waves_tesselation_amount=100 e_water_ocean_bottom=1 e_water_ocean_fft=1 e_water_tesselation_amount = 12 e_water_tesselation_swath_width=100 q_ShaderWater=3 e_phys_ocean_cell = 0.1 e_phys_foliage=2 ^^^^^^^^^^^^^^^^^^^^^^ ; Misc e_max_entity_lights = 12 g_battleDust_enable = 1 g_breakage_particles_limit =250 g_ragdollDistance = 99 g_ragdollMinTime = 99 g_ragdollunseentime=99 e_terrain_ao=1 e_terrain_normal_map=1 p_max_substeps_large_group=5 p_num_bodies_large_group=100 ^^^^^^^^^^^^^^^^^^^^^^ ; LODs e_vegetation_sprites_distance_custom_ratio_min = 1 e_vegetation_sprites_distance_ratio=1.5 e_vegetation_min_size=0 e_cull_veg_activation = 70 e_view_dist_ratio_vegetation = 60 e_particles_lod= 1 es_MaxPhysDist=300 es_MaxPhysDistInvisible=25 e_terrain_lod_ratio=0.2 e_view_dist_ratio_detail=40 e_view_dist_ratio=80 e_lod_ratio=8 e_lod_min=0 e_lod_max=0.5 e_lods=0 e_detail_materials_view_dist_xy= 8192 e_detail_materials_view_dist_z= 512 r_DetailDistance=15 cl_hitblur=0 cl_hitshake=0 ^^^^^^^^^^^^^^^^^^^^^^ ; FPS Gain commands + Bonus sys_physics_CPU= 3 r_UseEdgeAA= 2 r_TerrainAO=7 r_TerrainAO_FadeDist=6 r_GeomInstancing=1 e_vegetation_static_instancing=0 e_gsm_cache_lod_offset=2 e_gsm_lods_num = 5 e_gsm_range = 3 e_gsm_cache = 0 e_ram_maps = 1 e_dissolve = 1 cl_fov= 50 cl_hud= 0 r_TexMaxAnisotropy= 4 r_Texture_Anisotropic_Level=16 r_TexturesStreaming=0 ^^^^^^^^^^^^^^^^^^^^^^ Config Loaded!